Shred Nebula Reviews
"This title was obviously built by folks who are passionate about games. If their awesome logo—an x-ray of an Atari 2600 joystick piercing a skull—doesn’t prove that, then Shred Nebula’s addictive multiplayer should."
- Team Xbox
"... Shred Nebula could be just the game you’ve been waiting for."
- NZ Gamer
"... definitely worth a look for shooter fans!"
- 360 Evolved
"Think Street Fighter meets Asteroids and your beginning to understand the concept."
- Betrothal
"Shred Nebula is a fun and enjoyable shooter. Multiplayer is where it’s really at and is a worthy addition to your XBLA collection."
- VG Reloaded






12/21/16
Shred Nebula 50-60% Off, Limited Time Offer!
10/28/16
Shred Nebula Now Backwards Compatible on Xbox One!
See DJames' tweet
09/03/08
Game Career Guide Posts Article
09/03/08
Shred Nebula Released
08/29/08
Shred Nebula Design Documents Released
We will be releasing the documentation used to Pitch Shred Nebula to Microsoft and some other top secret design files associated with the title. This will all happen at 12:00 PM Pacific Standard Time the day of Shred Nebula's launch on Xbox Live Arcade, September 3rd 2008. Above is a small preview of the documents.
08/27/08
Offical Trailer 2 Released
08/22/08
Today on X-Play, James Goddard made Major Announcements
Shred Nebula Design Documents:
On the live show, Goddard completed the interview by stating that CrunchTime Games was
very pro helping up and coming designers how to design games, therefore they would be releasing the documentation used to
Pitch Shred Nebula to Microsoft and some other top secret design files associated with the title. Goddard went on to state
that the industry keeps these documents secret for no reason after a game ships and could be helping new comers by showing
them how it works. Goddard and co-owner of CrunchTime Games David Winstead combined have 35 years of experience and are
documentation experts originally trained in Japanese style design techniques, they both have plans for this to be the start
of a series of major step towards helping the rapidly growing homebrew and academic communities by sharing this
information freely and changing the way the industry handles helping the up and coming developers. Goddard personally is
dedicating this gift to everyone interested in doing games for the XNA Creators Club on the Xbox 360 along with anyone who
has dreamed of designing their own game. The Shred Nebula documents will be released on www.shrednebula.com at 12pm PST on
September 3rd, 2008, just hours after the game launches on Xbox LIVEArcade.
08/15/08
IGN: Shred Nebula Multiplayer Hands-on!
08/11/08
Xbox360FanBoy - Shred Nebula warps to XBLA September 3
12/10/07
IGN Shred Nebula Interview!
IGN: What is being done to ensure that the multiplayer game isn't just another arena style shooter?
James Goddard: In creating this game, we looked at all the games we like that are 'frag' based and asked the question: Why don't any of these offer unique characters with their own special weapons? Why do all of these primarily share the same ammo/weapon pool? The answer is because it is really freaking hard to make fighting style approach work in frag based games. We have worked through that difficulty and Shred Nebula will provide you with truly unique ships with their own weapons, specials and abilities.
12/07/07
Xbox360Fanboy covers Shred Nebula!
"We recently got a chance to talk with James Goddard of CrunchTime Games, creators of the upcoming Xbox Live Arcade game Shred Nebula. A shooter of a different sort, Shred Nebula is attacking the shooter genre from a different angle than all the Geometry Wars clones (which are really RoboTron clones anyway) to give gamers a new experience."
11/26/07
GameSpot reveals Shred Nebula
11/16/07
GameSpot Announces CrunchTime Games